Curriculum
As in all our Animation & Visual Effects programs, Classical Animation students learn the entire animation process, from developing a concept to delivering a finished product. Just as in a studio, you learn to transform ideas into stories. In addition to studying the cornerstones of animation, you work with technologies like Toon Boom Harmony, Flash, and Premiere. By the end of the year these technical and creative skills are applied to your original short films. You are guided by instructors who serve as mentors and producers on these projects.
Program & Term Overview
Weeks 1-8 (Term 1)
You undertake intensive development in drawing, animation skills, and basic art direction through life drawing, composition and perspective courses. Your drawing skills are refined using live models, and you begin to study proportion, line-of-action, structure, and basic anatomy. Animation study focuses on basic animation, animation assisting, clean-up, and an introduction to doping. You also study character design, foundation film theory, story concept, layout, and the history of animation.
Subjects Covered
- Animation 1
- Assisting Animation 1
- Character Design 1
- Clean-Up
- Composition
- Film Theory
- History of Animation
- Layout 1 & 2
- Life Drawing
- Perspective
- Camera Technique (non-credit)
- Digicel Training (non-credit)
- Doping Fundamentals (non-credit)
- Story Concept (non-credit)
Weeks 9-16 (Term 2)
In this term, you continue developing your drawing skills through life drawing, and expand your study of art direction to include storyboard and background design. You also continue the study of character design and layout, and begin to interpret storyboards, create character model sheets and layout scenes in preparation for a broader animation context. Intermediate animation and effects animation commence along with advanced properties of character animation such as walks, reactions, and rotations.
Subjects Covered
- Animation 2
- Background Design
- Character Design 2
- Effects Animation 1
- Life Drawing
- Storyboarding 1
Weeks 17-24 (Term 3)
Continuing to study life drawing, animation, effects animation, and animation assisting, your focus shifts to more subtle and sophisticated techniques of animating a character's thoughts and emotions through acting principles. You are introduced to doping & slugging and colour theory, along with the process of creating production storyboards.
Subjects Covered
- Acting for Animators
- Animation 3
- Assisting Animation 2
- Colour Theory
- Effects Animation 2
- Life Drawing
- Storyboarding 2
- Digital Ink and Paint Prep (non-credit)
- Doping and Slugging (non-credit)
- Final Film Concept (non-credit)
- Introduction to Digital Animation (non-credit)
Weeks 25-32 (Term 4)
The class moves into the production component of the program as you begin to apply your skills to the production of your graduate animated film project. You develop original concepts through storyboarding, character model sheets, layouts, and final animation artwork for rendering. Your script, production design work, and voice track for lip-synch are completed, as life drawing and advanced animation continue. Each student is assigned a Final Film Project mentor. Regularly scheduled production meetings as well as theatre presentations provide feedback from instructors as well as the department head.
Subjects Covered
- Animation 4
- Final Film Project
- Life Drawing
- Layout Recap (non-credit)
- Art Direction (non-credit)
- Premiere (non-credit)
- Sound Breakdown (non-credit)
- Voiceover Prep & Voiceover Recording (non-credit)
Weeks 33-40 (Term 5)
As you make progress on your animated short film, you move from animation to the digital ink and paint phase of production. A focus on art direction and final look development is incorporated with digital training. Computer applications that provide you with rendering, camera moves, effects, and compositing are used as you digitize and finish the films. Regularly scheduled production meetings as well as theatre presentations continue to provide feedback from instructors as well as the department head.
Subjects Covered
- Final Project Production
- Digital Ink and Paint
- Animation Check (non-credit)
Weeks 41-48 (Term 6)
Completing post-production on your short film, you assemble a traditional animation portfolio in preparation for graduation. In the last four weeks, you are introduced to Flash, an animation software package currently being used by many animation studios worldwide. You get the opportunity to work either in a crew setting or independently on a Flash production. Both your final film and Flash projects are shown at graduation, which is often attended by industry. Many students' films are sent to international festivals where they are viewed by numerous industry professionals and win significant awards.
Subjects Covered
- 2D Digital Animation
- Art Direction (non-credit)
- Portfolio Preparation & Review (non-credit)
- Sound (non-credit)
